Eleven years after the release of the first installment of “Call of Duty” comes the newest game in the franchise, “Call of Duty: Advanced Warfare.”
Though set in the future, where private military corporations have changed the very essence of war with their advanced technology, we enter a dysfunctional world that mirrors the turmoil of today’s international politics. All this, of course, is covered up by an intense amount of bravado that seems to have come out of a Michael Bay movie.
One of the strangest gaming experiences has been watching a realistically rendered Kevin Spacey act out as Jonathan Irons—the power hungry president of the world’s greatest private military force, Atlas.
The protagonist is Jack Mitchell, a former US marine who is given a prosthetic arm by Atlas and soon joins them. A couple of betrayals later, and after discovering a hidden evil, players fall into the dilemma of yet another cliché storyline brought to them by “Call of Duty.”
Despite the terrible one-liners in the script, the story was enjoyable, but that is mainly because of how well the digital actors played their parts, and the supreme animation that brought them to life. The “solo campaign” mode is disappointing in length but at least it allows gamers to try out different gadgets every new mission.
The franchise has been redefined by a variety of exoskeleton tactical suits, each granting unique abilities ranging from insanely boosted jumps to the strength to kick metal doors off their hinges. With the arrival of the exoskeleton came an entirely different armory, from exo (invisibility) cloaks and directed energy weapons (lasers) to make-shift riot shields and Threat Grenades (highlight enemies through walls).
Simply put, players can’t get bored of all the interesting places and tasks they’ll be set up with, though no one really has the time to stop and admire the scenery while driving a hover tank, avoiding enemy fire darting across rooftops, or falling through a crumbling glacier. Nevertheless, the effort the creators put into the minute details of the game cannot but be admired.
The game is unbearably rushed and fast-paced. Let go of the controller for one second and you’ll be dead before you know it.
Many players buy “Call of Duty” purely for the fun in playing multiplayer mode, and they won’t be disappointed with “Advanced Warfare.” A pleasant surprise was discovering that characters, loadout, and this time, even Killstreaks, are customizable.
Alongside the aforementioned perks, players are treated to a fair reward system: The more one plays, the more one ranks up. Old guns and gadgets are replaced, as every completed challenge earns players a unique “supply drop,” with its contents ranging from beanies to new grenade launchers.
Classic modes like Free-For-All and Team Deathmatch are available, not to mention a few more interesting additions. For example, one gameplay mode has a round object thrown in the arena, and two teams killing each other for it. Once someone acquires the object, he or she can pass it to a teammate, or throw it into the enemy’s floating goal—a bloody basketball game. Fast-paced and action-packed, online play is as fun as ever.
Many fans were left disappointed after last year’s installment of “Call of Duty,” but “Advanced Warfare” has turned out to be a breath of fresh air. The weapons and abilities of the future have given the “Call of Duty” franchise a much-needed upgrade.
Block Quote: The franchise has been redefined by a variety of exoskeleton tactical suits, each granting unique abilities ranging from insanely boosted jumps to the strength to kick metal doors off their hinges.
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