Game Review: Metal Gear Solid V: The Phantom Pain


Nour Chebaro
Contributing Writer

Metal Gear Solid V: The Phantom Pain is the final installment of the popular game series Metal Gear Solid.
The year is 1984. Big Boss, Snake’s nemesis and the main character, had fallen into a coma following the destruction of his own private army, Militaires Sans Frontieres. He then wakes up and joins the Afghan-Soviet war along with his mercenaries. What follows is a series of diverse events that practically create the essence of the game.
Unfortunately, if one has not followed all the events of the Metal Gear Solid series, it would be hard to fully fathom the complexity of the storyline of the Phantom Pain.
Director Hideo Kojima ended his game with a bang, personally appearing in a cameo throughout the walkthrough as Big Boss rescues him from a prison. Indeed, Kojima left Konami, the company behind MGS, but he did so only after his job was done: finishing the franchise he created and delivering the long-awaited final installment of the series.
This prodigy is an action stealth video game.
The graphics provided in The Phantom Pain were breathtaking, and have been greatly praised thanks to the use of the Fox Engine by Konami. The details, shadowing and weathering effects were outstanding, just as one would expect from a Next-Gen game.
The Phantom Pain is the first entry of the Metal Gear Solid series that is open-world. At last, players have the freedom to roam the landscape of the game and discover the huge terrains surrounding their locations.
In fact, there are many other new options available in this finale, such as the possibility to receive ammo supplies and what-not through drops from a parachuting packet. There are also many different weapons across the game- one of which is the infamous silenced Wu Pistol- which provide the possibility to choose between different approaches, ranging from all-out aggressive to stealth, making this game versatile and suitable for different kinds of players.
In addition, The Phantom Pain presents a business simulation. That said, enemies can be parachuted back to the base and then recruited for different purposes (intel, support, etc.) according to the player’s needs.
On another note, many mysteries in the story will be unraveled while putting the player through a rollercoaster of intermittent moments of fear and joy. As the story progresses and the endgame is reached, a certain plot twist will leave fans in shock and awe.
Then again, Kojima tends to include lots of riddles and plot twists when it comes to his games. At the end of the day, the player will either be disappointed or satisfied by the storyline’s ending, but one thing is for sure: one cannot miss out on filling in the blanks of the uncompleted story of the Phantom Pain.
All in all, the Phantom Pain is, hands down, my favorite game of the year. Farewell, Mr. Kojima; you have left a legacy that shall never be forgotten.

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